From the Studio: 3D Motion Graphics

In spite of the current climate and all-round sense of doom and gloom, we’ve been hard at work here in the creative department at Quantum Towers. In light of that, I thought I’d share a little bit of what’s inspiring us at the moment.

Check out these absolutely mesmerising 3D motion artworks by Zheztkov and the team at Media.Work. I was introduced to his work by a friend a year or two ago, and I always excitedly await a new piece being posted up on Instagram to pour over. Go and check them out now! It’s ok, I’ll wait. Go!

Back? Brilliant. That was an awesome little detour, wasn’t it? I love the overlap of art and science here in the physics simulations, which have led to some really intriguing and inspiring artwork.

3D motion artwork from Zhestkov

Well, here in the studio, this all got me thinking about how we should explore the exciting realm of 3D motion graphics for ourselves. We’ve been working away in Blender now for a while and have been steadily expanding our skills and introducing more and more 3D to our concepting process. We’ve branched out into arch-vis style animations which have also been great fun. Inspired by the motion work above, I couldn’t stop thinking about how cool it would be to be to add simulated physics to sequences. So that’s what we’ve got going on at the moment in our exploratory design time: fluid simulation!

They’re small steps so far, but wrapping my head around collision controllers and Blender’s physics engine has been really interesting. The next step will be introducing additional animated elements, collision obstacles and then move onto smoke simulations. Stay tuned for more as we venture further into the captivating world of 3D motion graphics.

Tom
Senior Creative at Quantum